Champions of Snakedeep:
Session #1, December 1, 2012
Micah- Mandarin the Elf (Deceased), Alavar the Cleric
Bob- Roche the Thief (+ Gulls the Smuggler as retainer)
Shannon- Alyshia the Wizard
Charlie- Kepli the Dwarf (Deceased), Lord Fitzgerald the Warrior
Ian- Mr. (day of the week)the thief
Gary- Erasmus Longleaf the Elf
Game started in an unnamed bar in the city of Snakedeep. (Pretty minor setting details.. more to come) The great sorcerers and dukes and generals that came to hire adventurers passed up our band repeatedly until Erasmus Longleaf showed up, with a mission from his Elven masters from the White Spire. His mission: Gain the 5 Wondrous Potentials and return them to the White Spire. The pay: Each man (or woman) who returns the prizes (when complete) entitled to 50gp OR a “gift from the Cloud King”— his (or her) choice. The 5 Wondrous Potentials are:
The Prize of Ampersax
The Bulbs of Power
The Pearls of Heaven
3 Hearty Mykons
1 sack of Goldspice
The adventurers signed on for this quest. Soon they were off to the nasty little town called the Cluster, which sits on the fringe of the Southern bogs. Known to be a place full of toad-men, criminals, low-lifes and other sorts of murder-hobos, the Cluster is a hotbed of “adventure”. The only clue that Erasmus was given by his Elven advisors was to seek the 5 Potentials in the Cluster.
The party entered the town and made their way to the Dirty Spade, a dirty, seedy tavern run by Mort the Toad-Man. After consulting Mort, a quiet well dressed man in the corner (named Benzel), the toad-men and some smugglers, they discovered that:
There is a giant named Ampersax that lives near the rock formation called the Spearpoint.
Mykons seems to refer to mushroom people who can generally be found in the Underway, the network of deep caverns connecting to the dark, lost places of the earth.
Additionally, per Mort the Toadman, the outhouse at the Dirty Spade connects to the Underway itself. (!)
(No information gathered on the Bulbs or the Pearls)
Faced with these two choices, the party agrees to venture forth on the trail of Ampersax. In addition, they retain the services of 4 smuggler-types (Gulls, Navi, Lucky Timmy and Kudas) at 4 SP total, 2 paid upfront.
They set off and find a shack built alongside the Spearpoint. Roche and Mr. Copperday scout the shack and find a misshapen giant with multiple eyes and a weird eyepatch sitting on some skins, with various animals in hutches. They sneak back and the party agrees to wait till nightfall and set up a tripwire and lure the giant out for a fight at that point, hoping to kill him and then find the prize inside.
During the night while they wait, they see the spearpoint rock formation glowing and humming with bright light several times.
Eventually they set their snare and the giant hears them, coming out to attack. He’s partly tripped and they begin attacking him. He slays Mandarin the Elf and the rest of the party kills him, but not before his companion(?) arrives from within the spearpoint.. the dreaded sheep-beast man-slayer known only as.. THE MUTTONTAUR. This savage double-axe wielding creature slays Kudas the retainer but is finally brought down by the Dwarf and timely multiple uses of Flaming Hands by the Elf.
Investigating the shack, they found several hutches of mutated animals as well as some gear and bones stowed under the skins that the giant used as a bed. There was a fine Elven longsword, a suit of chainmail that almost fit the dwarf and an odd sling that the giant had been using as an eyepatch.
At this point, the Spearpoint began to glow and hum, and the party was subjected to its effects. Most felt mildly sick but Keple the Dwarf actually found his mind exchanged— with the body of Alyshia’s badger familiar!
Horrified, they took the animals out and tried to see if the Spearpoint would irradiate them again and replicate the effect.. They waited about 12 hours and were subject to dozens of readiation blasts. In the end, they were brutally mutated with extra heads and finger like appendages. Alyshia took her badger back to town to have it “amputated” and healed while the Dwarf killed his extra heads and himself in disgust and horror.
In the meantime they have discovered that one giant white hen here has a blue ribbon attached— apparently the very same prize of the slain Asperhax. The party returns to the Clsuter, engages in some selling of loot and healing, etc. Erasmus carts the hen back to Snakedeep to give to the White Spire. Also, Navi takes a walk in the woods with Mr. Bronzeday and never comes back.
They re-gather at Mort’s and agree that they want to explore the Underway. Now they are joined by Alaver the cleric of Uther and Lord Fitzgerald, stout warrior. There’s some impassioned discussion about who should be the venture through the outhouse to the Undreway. Finally Gulls, the smuggler retainer negotiates to be paid a GP for doing it and stringing a rope line to guide the party.
Gulls does as agreed and they swim through the outhouse into a secret pool that comes up in a cavern that opens onto a passage into the Underway. Little Timmy has a tough time getting across and loses the rope, then actually drowns— no one is willing to try to save him….
But they do fish his body back out and take his stuff. (Awww… the old school.)
The entrance is guarded by a band of toadmen who demand a toll of 2 SP to enter, the party pays them.
They journey for several hours and find the MINE OF THE MYKONS. 10 slaves comb the spores of Goldspice powder from the Great Mushroom sprouted in the floor of the room, overseen by 10 mykons and their centibeast curs. A battle ensues with the party inflicting wounds on the Mykons before the remaining half decide to surrender and retreat. Lord Fitzgerald and Roche are both put down but Alaver alertly lays on hands to save them. They party grabs and decapitates three mykonoids and grabs multiple bags of Goldspice and then takes the 10 slaves out with them. (5 of the slaves were toad-men and were returned to the toad-men guards on the ledge in lieu of more toll being paid).
( As Alaver the Cleric has gained some Disapproval from the Lawful god Uther and must convert a follower— he converts the squire and makes him his retainer.}
Next session: Presumably, the party explores more of the area around the Cluster in an effort to find the Bulbs of Power and the Pearls of Heaven.