DCC RPG: Champions of Snakedeep

Session 15 - Into Nikripest!

Session 15 – Into Nikripest

Roll call:

Ms GoldenDay & Wayne the Valet Cleric – Ian
Greta the Dwarf — Gary
Bordeaux the Dwarf – Brandon
Roche the Thief – Bob
Rainbow the Warrior & Dosh the Dwarf – Gator-Todd

The characters have re-grouped following the effort to clear out the sewers that were the domain of King Cockroach. They have acquired a map of Nikripest from Lord Dimh and surface in that city to find that this legendary place is covered in smoke and is obviously the epicenter of destruction: The bodies of Radiants lay heaped in the center of town, circled by flying slith. The party avoids the sloth, encounters a surviving Radiant who flees the scene. They investigate the White Orchard, where the Pale Trees are kept but are unable to break into the garden— it can only be accessed by the key, held always by the king of Nikripest. They encounter some survivors of the Radiants’ dungeons who inform them that Blackstone is in the palace guarded by his ninja princess harem and a “cadre of the Greatest Warriors Ever Known!”

Proceeding cautiously, they venture up around the square and encounter a hell portal guarded by demons; they bargain with one to accompany them- a large lupine entity with an enormous penis. (!!??!) They venture together to the Palace and find a demonic giant Blackstone with a ninja princess harem of Sunless elf girls plus— a cadre of fearsome warriors— Billy the Gravedigger, Shiraz the mage, Aram the Warrior, Publio the thief and the mighty Lord Fitzgerald himself!!! Brought back from the dead (or limbo) to be the honor guard of the mighty Gerhard Blackstone who has ascended to demigod hood and become the lord of Nikripest since sleeping under the Pale Tree.

A long battle ensued in which the Greatest Heroes etc etc were dispatched quickly, except for crafty Publio, who fled quickly. Greta, Laszlo the henchman and Wayne were all killed but Laszlo and Wayne were found to be alive after combat, while Greta was restored with the wondrous Lozenge of Life. They found the key to the gate of the White Orchard with Blackstone’s body and made their way to the orchard.

The orchard was protected by 5 insectoid reavers who slew Laszlo, Greta and Rainbow with their fearsome buzz saw pincers. But they gained the Orchard and slept easily beneath the remaining four trees, thereby gaining their heart’s desires:

Ms Goldenday ascended into godhood as the avatar of murder, serving the Voice from the Darkness.

Bordeaux ascended to godhood as the god of invention and craft, taking the head and shoulders of his archival Ronko as the front of his god-chariot.

Dosh’s desire was for his old friend Rainbow to ascend to the heavens as a god of victory— there are now shrines to Rainbow, god of successful battle, all over the Thousand Empires.

Last, Roche wished for the healthy return of all of his deceased friends. Asked to produce a list, Roche came up with Billy the Gravedigger, Lord Fitzgerald, Shiraz, Greta the Dwarf and Silvertongue the Bard.

At this point Zymordis the Wizard appeared and was revealed to be Armand Pitzkin, who had been helping them in order to make sure that the trees were used by those who would not break reality with time paradoxes or catastrophic chaos-lust. Satisfied with the success of his scheme, he offered to transport the remaining adventurers back to Kwenlox Kwezeen if they wished. They did agree to take him up on this offer and in a flash of light, they were brought safely back to Kwenlox Kwezeen, to begin the shrine to Ms Goldenday, servant of Chaos and Death…
*
*Note: I totally forgot to award xp to those who survived: 13 XP + 2 luck points for completion of the adventure for Dosh, Rainbow, Roche, Greta & Wayne the Valet Cleric.

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Session 14 - In the Kingdom of the Cockroach

Session 14 – In the Kingdom of the Cockroach

Roll Call:

Gary – Greta the Dwarf & Horatio the Warrior
Mark – The Mighty Broos – Cleric
Ian – Ms Quickday the Thief & Wayne the Valet Cleric
Bob – Roche the Thief & Billy the Gravedigger (Warrior)

The adventure started in Lord Dimh’s fortress where the heroes had rescued the Mykon lord from the siege of the cultists (Session 13). The grateful Lord Dimh had described to them the challenges in gaining entrance to Nikripest – either wheeling, dealing and sneaking at the Gate of Thieves or invading with brute force through the domain of King Cockroach. The party opted for brute force.

Supplied by Lord Dimh with mushrooms to give them darkvision + 4 spore-bombs to help off-set the cockroaches’ numerical advantages, the party set out. First they found an underground sewage river, with a flimsy bridge crossing the river. Though the base was clear of traps, Billy the Gravedigger mounted the bridge and discovered that it was unsound for mammal-weight, plunging into the river where he was promptly eaten by a Mutant Sludge Beast™ Billy was lost to the river, his magical shovel-sword somewhere in the deeps.

The party entered the cockroach fortress and found a strange room with 4 roach-guards and numerous slits in the walls. After easily destroying the guards, they found that wave after wave of roaches kept popping out of the walls at them. They used their spore-bombs and actually managed to fight off 50+ roach-warriors, though it took a heavy toll on the party’s resources.

The party crossed a room full of crawling teeming roaches.

Advancing to the next room, Roche alertly spotted a trap on the ceiling and the party avoided full ambushes by the brood-mother roaches with larval egg-bombs. In dealing with these creatures, Roche alertly avoided another pit-trap before the roaches unleashed larval-zombie-prisoners upon them. A few prisoners were left alive and Rayburn the Rat showed the PCs where to find a secret door that led to the throne room of King Cockroach.

Opening the door, they saw the King Cockroach, a corrupt Radiant wearing the Crown of Vermin, crawling with cockroaches and consulting with their old “friend” Gerhard Blackstone, now apparently a cultist of Ashax- complete with iron circles for his eyes. Blackstone pulled out one of his eyes and hurled it at Broos, hitting him with the unholy iron circle.

Combat ensued, including “the Consort”, a mighty behemoth roach that Broos paralyzed (very, very fortunately for the party.) Gerhard fled the combat, escaping through the sewer entrance that leads into Nikripest (!) After taunting the Radiant King Cockroach, he finally attacked the adventurers and Roche & Ms Quickday decimated him with backstabs, but not before he struck down the Mighty Broos. Horatio the Warrior was also slain during this combat, as well as Shroomy the valiant prisoner.

The Crown of Vermin was gained; the domain of King Cockroach was theirs. The Consort was hacked to pieces while paralyzed. Roche retrieved the crown; Rayburn made him an untoward offer, which was refused. Roche declined to try on the Crown, but Ms Quickday took the plunge and found herself crawling with cockroaches and having gained the powers of the Crown. (The Crown may be removed but then has to be re-mastered each time it’s worn.)

After a heavy toll in lives, the party has gained and held the entrance to Nikripest via the Sewers. Next session shall be their effort to gain the Pale Tree and achieve their hearts’ desire.

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Session 13 - Against the Cultists

Session 13 – Against the Cultists

Roll call:

Brandon – Bordeaux the Dwarf
Ian – Ms. Silverday the Thief and Wayne the Valet Cleric of the Voice
Todd – Rainbow the Warrior and Dosh the Dwarf
Mark = Broos the Mighty Cleric of Uther

Having acquired from Armand Pitzkin the tome known as Phodor’s Atlas of Least Traveled Places, the party journeyed down deep into the Deepways to try to get to the level where Nikripest is located. As they approached the forgress of Lord Dimh the Arch-mykon, they found evidence of a pitched battle, with the iron-circle-eyed cultists of Ashax and the mykon defenders of Lord Dimh’s fortress.

Wending the way through the battlefield, they find a survivor of a scouting party sent to attack the cultists. He gives them a rough map of the cultists’ hideout as well as a “Candle of Unseeing” that will protect them from observation while the candle’s lit. Their mission, in order to break the siege on Lord Dimh’s fortress, was to destroy the cultists’ leader and rescue the Princess Sylosybin. Also, the dying Mykon warrior informed them that the Mykons had been partially defeated by their over-reliance on knock-off chest-chariots, which were inferior products!!

The party bravely pressed on to the cult headquarters where they defeated the slith-fused spider-creature guarding the cave warrens where the cultists were holed up. They went into the warren and crossed over the chasm filled with a sea of white grubs that devoured everything in that pit.
When a slith-handler came to investigate the death of her creature, Ms Silverday cut her rope and cast the sloth-handler down into the sea of grubs, killing her instantly.

Having crossed the chasm, the party rescued the princess from a gang of Troglodytes and then attacked the Cult leader, Garrow the Undergoat- reinforced by two Dwarven priests of Borkus the Godpig. A pitched battle ensued in which the party narrowly beat Garrow with timely healing from Wayne and Broos. When Garrow was defeated, the party reforged his broken circle unholy symbol, breaking his power over the cultists. One remaining Dwarf tried to kidnap the princess but was thwarted by Rainbow and Bordeaux, allowed his freedom in exchange for telling Bordeaux that the scheming greedy fraudster known as RONKO, priest of Borkus was the party responsible for substandard chest-chariots that had been provided to the Mykons.

The party acquired some interesting treasure, such as the Maul of Tragedy: On one side is written, WHEN A DWARF SLAYS A GIANT WITH and on the other side is written, THIS HAMMER THE WORLD ENDS.

The Stun-dials acquired from the Gray Aliens (in Session 10) were used several times to little effect. Rainbow actually misfired and destroyed his— the dial opened and a little green worm-thing hopped out, wriggling around on the ground. Rainbow stepped on it.

Last, the party freed the slith from the arcane oversight of their dead mistress, thereby setting off a slith storm of epic proportions throughout the warrens, only escaping with the (wisely held in reserve) remainder of the Candle of Unseeing. They now have a small bit of this candle left. Lord Dimh is very grateful the party’s help in breaking the siege and returning the Princess and is going to very gratefully help conduct them to the lowest level on which Nikripest sits, including giving the party some information on Oochel the Slime God, King Cockroach, and the other environs of Nikripest.

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Session 12 - Dinner Party of the Reality Criminals

Session 12

“Dinner Party of the Reality Criminals”

Roll call:

Brandon – Bordeaux the Dwarven Inventor and Usefularian
Ian – Ms Ironday and Wayne the Silent
Bob – Roche the Thief and Billy the Warrior
Phil – Madsden the Dwarf and Kudas the 0 level Dwarf with 20xp!

Having discovered the position of the legendary city of Nikripest with the use of the Dwarven Codex, the adventurers were again visited by Zymordis the Aged and encouraged to seek more information about Nikripest in the rare tome known as Phodor’s Atlas of the Least Travelled Places. The last known location of this famous book is in the mansion of Armand Pitzkin (which the party had ventured to in one of their first adventures.) The party makes plans to venture there, with Roche as the only surviving member of that original group.

After an uneventful journey to the mansion (including a stopover in Entropia to restock on black mushroom concentrate and buy some bamboo for inventions) the PCs try to enter the mansion via the Side Door, just as they did last time. A plant-man butler appears and tells them to enter around the front, after all, he’s expecting them! This confuses them, but after some arguments, the PCs go in through the side door, cutting through a bustling kitchen. Inside, they discover that they are expected guests at a bizarre dinner party— the sorcerer is home and he’s throwing a dinner party for a bunch of “Reality Criminals”— entities who have offended against the very fabric of space and time— this dinner party is their last meal.

Mixing with the guests, the party finds that each has his own agenda, trying to get them to perform tasks for them before they’re killed. Meanwhile the PCs are trying to locate the Atlas before the Eliminator Spore, the means of execution, hones in on them, which it will do once all of the Reality Criminals are executed.

Highlights of the negotiations:

  • Queen Krysantha asked the Madsden to plant her seed in the Greenhouse of Armand in exchange for an organic diamond-flower necklace she wore. He negotiated to take the seed and plant it outside the house on his own, swearing on the Godpig of prosperity to honor his mission.
  • Vneebl the Gourmand proposed that the Ms Ironday go to the wine cellar to retrieve a bottle of Denevian “lighter-than-air”— Ms Ironday and Roche venture to the cellar alone and are driven off by the ghosts of three angry drunks (now cursed to be eternally thirsty). Later, the party returns to route the ghosts and wins the “Lozenge of Life” from Vneebl
  • Lady Horace (The hawk-headed woman) bargains that the PCs should get her into Pitzkin’s upper gallery to see the series of paintings known as the Portrait of Time. After Roche solves the painting-riddle to enter the gallery, the PCs observe it and the thieves successfully witness it and gain some advances in their mental stats. Kudas, Wayne and Bordeaux are all traumatized by the cosmic mysteries revealed by the paintings.

Finally, in gaining the personal library of Pitzkin, they find dimensional thieves already in the process of robbing it. A melee ensues and most of the thieves are killed. Drawn by this noise and commotion, Pitzkin appears and awards the tome the PCs sought.

Having done a bit of freelancing and located the book they sought, they flee the house, only Ms Ironday braving the final to last execution of the Eliminator Spore.

The party now has most of the detail that they need to study up and understand what it will take to get them to Nikripest.

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Session 11

The Hell Beneath the Angry Dwarf

Roll call:

Ian – Ms Bronzeday the Theif & Wayne the Valet Cleric
Brandon – Bordeaux the Ever-Inventive Dwarf
Gator-Todd- Rainbow the Warrior & Dosh the Dwarf

As agreed via email, in order to gain access to the Dwarven Codex and pursue the location of Nikripest, the setup was to pursue a mission for Lord Hovard Hallowhall, the Dwarf Lord Marshall of Nearways 1C. The party took Blackstone along as he was an acquaintance of the Lord Marshall, a fellow Usefularianist.

The Lord Marshall directed them to find the statue of the Angry Dwarf on the surface world and retrieve the funeral mask of King Archin the Smooth, made by the Dwarf goldsmith Gudart Hornmach. The party traveled via the Nearways, and then overland to reach the giant statue of the Angry Dwarf. Within the maw of the Dwarf were four savage and hungry Graylings who battled the party to within a few burnt luck points of a TPK!

After resting for several days to recuperate from this savage battle, the party dropped into the strange dungeon and workshop where dwarves had apparently been enslaved and even experimented upon. They encountered a ghost who commaned them to bring the head of “the horse master”. Soon enough they did battle with the Horse Master and finally pitched his head into the ghost’s pool, for which they were rewarded with a precious black pearl of exquisit workmanship (500 gp).

Also the party found graphitti in the dungeon that indicated that the funeral mask was in fact buried in Hallowhall itself. They returned to Hallowhall and assisted the Lord Marshall in retrieving the mask, which was a profane object shaped in the guise of the “Horse Masters” who had enslaved the Dwarves in the weird dungeon. (No wonder it was hidden and Gudart disappeared!) At this point, the Marshall’s stoneseer, Pak Rexrot, grabbed the mask and put it on, starting to transform into one of the dreaded Horsemasters— surrounded by cultists of Ashax. (See Wiki- Ashax is Uther’s future self & opposite number). The PCs slew Pak and were able to hold off the cultist guards until the rest of the Marshall’s men reinforced them: The Marshall gladly rewarded the party with 5 suits of Dwarf plate armor that had belonged to the cultists (!)

Notably, Bordeaux also fashioned the first “Grayling-skinned beard bag”, a slightly flame-retardant beard protector.

Most importantly, the party acquired access to the Codex and was able to trace otu the route to Nikripest with its aid. Now it remains to understand the hazards of the journey and prepare to infiltrate a city of the dead ruled by fallen Radiants!

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Session 10

Session 10

Roll call:

Brandon – Bordeaux the Dwarf
Bob – Roche the Thief & Billy the Warrior
Gator Todd- Dosh the Dwarf & Rainbow the Warrior (with cameo by Laszlo the retainer)
Mark – Broos the Cleric of Utter
Ian – Ms Leadenday the Thief & Wayne the Valet Cleric

The session opens with the party returning from Entropia & Redbush (already reunited in one band) after the events of the throwdown at Kwenlox Kwezeen. Broos and Bordeaux have hit upon the idea of using this crossroads tavern as a base and investment to help 1) convert the wayward and 2) sell inventions.

In approaching Kwenlox, they find their old friends the carnivorous brain flies, set upon by bleached white cultists of Ashax (long story about Ashax— see Wiki for notes on Uther and Gods)
The flies have been mostly killed and the cultists are yelling, “Where is Blackstone??” A fight ensues when Broos won’t tolerate their bullying and torture any further and the cultists are slain— including a huge bleached-white cyclops. (Bordeaux, destroying his axe and haft on two subsequent fumbles, takes the cyclops’s club as his weapon for this adventure).

Nobody has any idea what Blackstone they’re talking about; they clean up the bar and heal the flies’ troupe leader who lost a wing but is otherwise salvageable. An hour later, an odd dwarf shows up, bloody and bedraggled. He tells the story of how his adventuring companions have been killed when he tried to acquire a book he dreamt of from a weird temple of parasite-controlled idol worshippers. He is Gerhard BLackstone and he offers to accompany the party to find his friends and get the book, or to pay them 20 gold and let them have his buddies’ treasure. They leave Laszlo and Billy to aid him in securing the tavern.

The party explores the caverns and finds a room full of slave-victims entranced by starfish parasites, the largest of which is attached to a big red stone. They have no issues until Bordeaux touches one of the parasites, which brings all the victims biting and clawing at them.
Bordeaux, already preparing tinder and oil, douses the biggest starfish parasite (on the red stone) with oil and lights it on fire. After two rounds of burning, the starfish thing dies and the other slaves fall lifeless. They find the book— a strange leather tome with a human face on the cover. Inside appears to a be a map.

(Dosh finds a separate room with a bonepile in the center and goes to investigate. He’s caught in the grip of a TRAPPER, that wraps him in a leather cocoon and starts to smother him. The adventurers rescue him though he nearly dies and is only miraculously OK after being turned over. The party discovers a bag of pebbles that - when thrown- turn into boulders.)

Before leaving, they take one starfish as a sample, as well as the pulsing red stone that had been on the alter of this strange temple.

Along the way back to Kwenlox, they are greeted by a part of 6 gray alien creatures, who use a female sprite as a translator. They ask for the book and when the party refuses, a quick combat breaks out where there stun-dials are largely ineffective. 6 stun-dials are captured by the party and Bordeaux is able to effectively able to use them.

Returning to Kwenlox, they find Blackstone eagerly awaiting them. Now the wizard Zymordis appears, having sensed a “disturbance in the aetherial body, the ocean of notions, the river of dreams!” When he sees the map, sees a legendary Radiant city that is supposedly home to the dead and the many Radiants who have been corrupted and live in the depths of the mortal world. Most importantly, this city (called Nikripest) is home to The Pale Tree— any who sleep one night under the Pale Tree are said to gain their hearts’ desire. The dwarf is marked with underways coordinates in Dwarven, but the party will need to access the Dwarven Codex to understand where this deep lost place is supposed located— and will need much better information on the dark, lost environs of Nikripest, home to demigods such as Oochel the Slime Lord and the city of the dead, as well as some mysterious place or entity known only as.. KC.

Fortunately, there is a well-stocked esoteric library about a week’s journey from Kwenlox— the library in the house of the Mad Sorcerer Armand Pitzkin— several of the party have been here before and they are decided to venture back in search of information on the city of Nikripest and its environs. (Not known if Pitzkin’s will also have a Dwarven Codex.) Gerhard Blackstone is determined to join forces with the party, fully expecting to sleep under the Pale Tree.. maybe he even can be reunited with his cousins Tango and Cash who have er, “Gone Missing”.

We leave the party at Kwenlox arguing about how best to convert the Red Slave Stone of the Starfish Parasites into a blinking tavern sign….

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Session 9

Session 9

April 20, 2013

Roll call:

Brandon – Shiraz the Wizard and Bordeaux the Dwarf
Bob- Roche the Thief and Billy the Gravedigger
Gary- Silvertongue the Bard and Shiloh the Halfling
Micah – Alavar the Cleric and Aram the Warrior
Ian – Ms. Silverday the thief and Wayne the Cleric
Mark – Broos the Cleric of Uther

Session opened with some clean up from Session 8— tied off some loose ends as follows.

  • Ms. Silverday investigates the book that they retrieved from the Temple of the Moon Witch. She can’t read it easily, but copies the parts that seem to relate to Entropia and the Spear. They turn in the book and she pays them as agreed in Session #8 (noted that money is owed to Madsden, Rainbow and Dosh)
  • They bring the jar of slime to the Unseer in Entropia, who tells them that it may be some sort of vehicle that contains knowledge or power. As the denizens of the Deepways don’t write books and that sort of thing.

They agree to set out and explore the Nearways that the party passed through on the way to the Village of Liars (They traaveled belowground to get there). The party spends some money on rations, rope, lanterns and so on, including a number of Sunless ponies and “Trundlers”— centipedish docile beasts of burden used in the Underways.

The party starts into this area and encounters a band of mykon merchants. After an uncomfortable wordless exchange, Bordeaux manages to sell one of his his new inventions, the “Torch-Helmet” to the Mykons for 2 gp.

Next they encounter two small children who claim to have fallen into the Nearways by way of a stream that they were playing in. The kids claim to have come from one of the nearby passages where “the bad men” did tried to capture them. They are skittish about Bordeaux, the only Dwarf in the party. The party takes them in with the agreement to return them to their hometown of Redbush as soon as they have completed their journey.

Going the other way (avoiding trouble), they encounter a theater troupe composed entirely of carnivorous brain flies. The flies negotiate and do a performance of that old favorite, “The Confusion of the Larvae” with the famous happy ending: “And 20 % of the larvage actually survived in the host!” The party pays a moderate fee for the performance and discusses what lies beyond.. “the Annelid” or “Worm Lord.” The party decides not to go that way but to accompany the Troupe of Flies back the other way to the tavern called Kwenlock’s Kwezeen.

Entering the tavern, they see a troll starting to get violent, clearly drunk. There are two dwarves in the tavern and some of the party recognize their old friends, Tango and Cash, who sold the party out in their first adventure in the Nearways. There are also a group of pallid, misshapen robed humanoids in the bar, called “hammerheads” because of their strange curved skulls. And a group of toad-men. And a group of strange, small green and purple goblin type creatures. Before the drunken Troll can even challenge them to a fight, Ms Silverday draws her sword, leaps over the table and attacks Tango.

A massive long bar brawl ensues in which:

  1. Alavar Commands the Celestial owner (Kwenlock) to fight the Troll
  2. The Troll fights Kwenlock and the two never join forces.
  3. Tango is slain in the bar and Cash is charmed and then runs out into the street where Shiloh kills him.
  4. Broos protects the kids and saves them from the “goblin”-things that had tracked them into the street.
  5. One of the goblin things pickpockets various party members and is caught by Shiraz and hurled into the celestial-Troll melee, but escapes unscathed.
    Billy the gravedigger runs in and administers a deathblow to the fallen Radiant with his shovel!
  6. The troll is felled but is already regenerating. When the party tries to burn him, they find that the fire heals him!
  7. Shiloh takes the troll’s head (decapitated in one shot by Aram!) and throws the head in a nearby pool, where it steams and hisses and disintegrates. The party then pours water on the rest of the Troll remains before it regenerates.
  8. Bordeaux goes for the lockbox behind the bar and the Toad-men do the same. A darkness spell is cast, some are commanded to fight the others and Bordeaux escapes with the lockbox without too much melee with the Toadmen, who are finally slain.
  9. Shiloh finds on Cash a scroll tube containing a rough treasure map of the location of the fabled treasure – Golden Mask of the Dwarf King.
  10. 1-2 of the goblinthings escape with the 30-40 gp pickpocketed from the party while invisible.
  11. The hammerheads have gone to the backroom and are drinking SNOG (the tavern’s specialty) straight from the giant pet lizard’s nose.. (yes it’s… reptile snot.. which.. you know.. do reptiles have snot? They do at Kwenlock’s Kwizeen) The party lets the hammerheads go peaceably and after arranging with the brain flies to let them breed on the corpses in the back room, they spend the night in the blood-spattered tavern.
  12. The party splits up, partly returning to Entropia with the body of the Fallen Radiant Kwenlock, partly going to the town of Redbush to return the kids to their parents. They are given pie and 10 SP reward and treated like local heroes—even offered to meet the local wizard, Zymordis.
  13. Returning with the Celestial’s magical sword, the party gives it to Billy and Roche pays 100 gp on Billy’s behalf to re-forge it into a magical shovel-weapon— so that Billy will level into a 1st level fighter with a magical shovel-sword!
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Session 8
Temple of the Moon-Witch

Session #8

March 30, 2013

AKA “Temple of the Moon Witch”

Roll Call:

Brandon – Shiraz the Wizard and Bordeaux the Dwarf
Gator-Todd – Rainbow the Warrior & Dosh the Dwarf
Ian – Ms. Leadenday the Thief and Wayne the Cleric
Bob – Roche the Thief and Billy the Gravedigger
Micah – Alavar the Cleric and Aram the Warrior

Session started in Entropia, the cavern city of the Sunles Elves. The party is led before a mysterious woman with no eyes, who hires them to journey aboveground to the Village of Liars to find an item— a gilt-bound tome of great value. The principals of the party, Roche, Alavar, Rainbow, Dosh, Shiraz and Ms Goldenday, are promised 200 for the book and 25 extra gp each… total of 350 gp.

The woman had her wardens direct the party to a different gate out of Entropia and through the Underways running North (their first venture here). The journey was uneventful and they found their way to the surface and arrived at the Village of Liars. Entering a tavern there, they found that the natives indeed answered every query with a bold-faced lie. They inquired about a book but made very little progress. They investigated the village but accomplished little besides breaking and entering the village mill and (of course) Ms Leadenday’s cold-blooded murder of the village priest of Borkus.

Finally, after Ms Leadenday sets fire to the priest’s hut and the fire militia comes out to douse the flames, the party overhears the villagers complaining that all the young men, normally the village’s backbone, have gone missing up the nearby hill. Searching the hill in the dead of night, they find an odd chimney-like stone structure with a lens on the end, and then an entrance that leads into a cave burrowing deep into the hill.

Entering the cave, Bordeaux narrowly missed stepping into a pit trap and the party had to devise a safe way to traverse the pit, which was done without major mishap. They descended the stairs and were ambushed by the young men of the village who seemed in an enraged, brainwashed state. Though the young men landed a few blows, the party dispatched them quickly. The last one fled and summoned the BRAIN!, a strange creature of living, walking brain matter which attacked them with mental blasts – only succeeding in killing Bordeaux’s shortlived famliar, Convivio the Hawk.

Next, the party was set upon by imps, two of whom attacked with the leg-bones of a witch— and the legless witch herself joined the fray immediately thereafter. In addition, a slime creature attacked from a well sunk deep into the floor and the party was able to slay the imps, the witch and finally the slime creature as it fled. Bordeaux and Billy were both slain but Bordeaux was recovered with healing and Billy was later found to be “not dead yet!”

Having eliminated the threats, the party found themselves in an underground room with several strange objects: Many books on the shelves, most concerning the ancient religion of the Moon-Witch. The book itself, fabulously valuable apparently, and written in the strange religious cant of the Moon-Witch’s cult, with papers that the legless witch had been transcribing. A jar of slime, the properties of which are still not discovered. And.. a telescope type device (attached to the lens at the top of the stone outcrop) that is focused on the Moon, where they were able to view an actual city.. with buildings and such— buildings which looked alien, non-human, yet strangely familiar…

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Session 7

Session 7- March 16, 2013

Roll call:

Brandon- Shiraz the wizard and Bordeaux the 0 level Dwarven apothecary
Ian – Ms Leadenday the Thief and Willy the Gravedigger
Phil – Madsden the Dwarf

Houskeeping: Billy the Gravedigger (cousin to Willy?) achieved first level last adventure, but his stats were deemed by Ian to be unworthy of actually leveling and playing!

The adventure starts in the Cluster where the four companions are drinking in the Dirty Spade. While discussing the prospect of hiring on to help Madame Erba find the missing Jolly Little Woman she bought from the survivors of the first Spear expedition.

They are approached the Jefrezi man Maxus, a charming well dressed and would-be handsome man who is missing a nose due to a terrible scar. He asks if the adventurers are selling the mini-Cabernet that was left after Cabernet herself died in Session 6. They initially refuse, but Bordeaux offers to construct some toy chariots for Maxus and he agrees to return in 2-3 weeks to purchase them.

The adventurers contract with Madame Erba to find the Jolly Little woman and then hatch the scheme of selling Sauvignon to Maxus as a ruse, then following him to his connections in Snakedeep. When he finally arrives, they sell him the miniature chariots and Sauvignon, then journey to Snakedeep with him. Arriving late, he points them toward the Pier’s inns for lodging and disappears.

Ms Leadenday tracks him to a warehouse near the pier and sees him doing business with a Radiant in the warehouse, examining Sauvignon and the chariots on some sort of game board. Ms Leadenday goes back to the Rusty Squid to meet her companions and they decide to rush the warehouse together, after hiring some muscle- 4 young toughs from Ghost Island they picked up in the Squid:

Petey Pituitary, the world’s strongest 0-level halfling! (Brandon)
Willy the Gravedigger (Ian)
Kudas the Dwarven chest maker (Phil)
Wayne the Wainwright (Ian)

With these comrades, they go to the warehouse and bust in, engaging in a fight with some warehouse guards. 2 of the henchmen are killed but the guards are defeated- not before they see the Radiant appears. A full on battle ensues in which Petey is killed by the thing and Shiraz is dropped. Ms. Leadenday approaches and savagely backstabs the Radiant, ( fallen, blood-weeping angel), dropping him almost single-handedly in one blow. A couple more blows finish him off, and then to their delight, Shiraz is actually alive! The room in which they fight the Radiant is filled with strange magical vessels, potions and two books. In addition, they now have a black, steaming sword that the Radiant used, the blade of which is cold to the touch (claimed by Ms Leadenday). They investigate and then go down to the next level, finding an evil chapel with a demonic altar.

In this room, are several cages of familiars and sprites, saved from the choking cloud. After stripping this altar of the pearls that adorned it, they look down into the next level’s room and toss a torch down, hearing something scream frantically as the room below ignites in a gout of flame. After the flame burns out, Ms Leadenday descends to investigate and look for treasure and is ambushed by a mostly-charred snake-woman, who wraps around her and constricts her to death! Madsden goes down next and is blinded when the snake spits on him, but he finally manages to slay the foul creature. To their relief, they flip over Ms. Leadenday and find that she lives!

There is one more level down that leads to the old sewers beneath the city, but they venture no further, having achieved their goal of rescuing the original Jolly Little Woman for Madame Erba. With the help of Hut-Hut, they hire a wagon and cary off substantial goods back to the Cluster for trade in Entropia, making a nice profit.

Last, they discover that the books and potions will allow them to bond with or possess the familiars that are captured. Even for non-spellcasters, the potions and the book’s formulae are so powerful that, used in the presence of the familiars, they are able to bond. Thus, Madsden bonds with the “wide” (!) Spider-Monkey; Ms Leadenday bonds with the Cranky Scorpion; Shiraz bonds with the Sauvignon (the mini-image of the deceased Cabernet); and Bordeaux bonds with the Convivial Hawk. (No love for the skeletal rat familiar!! awww) :(

Shiraz fumbles her first Find Familiar roll and ends up with flat, withered ears. (With the aid of the book, I allowed her to re-roll, with an increased chance of corruption.)

Bordeaux, Wayne and Kudas have all achieved first level!

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Session 6
Underways expedition Part 2

Session 6, March 2, 2013

Roll call:

Gator Todd – Dosh the Dwarf & Double Rainbow the Warrior
Bob – Roche the Thief and Fox the Hunter (deceased)
Charlie – Publio the Thief and Howard the Cleric
Ian – Ms Bronzeday & Billy the Gravedigger
Phil – Madsden the Dwarf
Brandon – Cabernet the Wizard (Deceased) with her apprentices, Merlot the Gongfarmer (deceased) & Shiraz the Woodcutter

Session started with the adventurers gathered in Harald’s Beardless Bar, discussing their plans to explore the Underways. Party was introduced to Cabernet and her apprentices, Merlot & Shiraz. Lacking a cleric, and noticing the baleful stare of Howard the Vengeful, who has been spurned by the party on at least two occasions, Publio offered to hire Howard on for half a share. Whereby it was discovered that Howard was actually a fairly nice peaceable (Lawful) cleric of Uther.

It was decided to open up the trade route to Entropia (city of the Sunless Elves) by clearing out the Cave Fishers discovered in Session 4. In speaking with Hut-Hut the Toadman caravan master, the party decided to rent a wagon from him and transport 30 casks of wine @ 1.2 gp each to Entropia. Also Madsten brought two bottles of whiskey.

They set out via the Lord Fitzgerald Memorial shaft. They encounter a slith storm (19 sliths) whom they demolished partially with the aid of the nets they had brought for the Cave Fisher mission. They capture 4 sliths and put them on their wagon to sell as slaves in Entropia. They also take the slith skulls to sell for bounties in Entropia, since the universally reviled sliths fetch a fair price. Fox the Hunter is slain by the slith, as well as one of Hut-Hut’s toad-men guards.

That night, while resting, they are approached by 5 dwarves hunting sliths. After some bargaining, they agree to sell the sliths to the Dwarves.

Later they encounter a party of Sunless who are also hunting Slith. Having had a bad encounter with the Cave Fishers, the Sunless pay the party a moderate sum to dispatch the fishers. Later that day, the party flushes the cave fishers out. The wax that Publio has acquired protects most of the party quite well and the cave fishers are lured out with a goat, then netted and slain (6 in all). The party investigates the huge bonepile they’ve accumulated and finds some studded leather and some minor GP and SP, as well as a mysterious peppery potion.

After clearing the cave fishers, they hear some strange music from further down the tunnels. Going to investigate a few more hours, they find a strange circus set up in the intersection of the tunnels beyond. The circus consists of : a strong man challenging them to lift up a marble, a freakshow, a dart-throwing booth and Madame Buva’s House of Fun, a place for games of chance.

Ms. Bronzeday, Madsten and Roche all take a shot at the strong-man’s challenge. Madsten loses multiple times but does manage to win once and gain a gem and permanent hit points as well as a point of strength (however, he loses several points of strength while trying to win the final prize). Roche also tried the Strong Man’s challenge and won.

Ms Bronzeday and Publio decide to visit the Freakshow, where they are confronted with the freakish spectacles of The Backwards Man, the Hairy Man, the Landfish, the Human Garden and… Babyhead. The freaks attack the two of them, and only through desperate movements in the tent and the lucky blinding of the Backwards man, do the thieves manage to escape with their lives.

The characters did not bother with the dart-throwing booth, making the captured slith therein quite happy!

Cabernet and her assistants chose to visit Madame Buva’s for games of chance. They examined the Carnival Poker game but found the stakes were too low and Cabernet and team did not have any money. Madsten entered and tried the Dice of Many Things, earning a few minor treats as well as the service of a demon, which he sicced on the Strong Man to recover his strength.

Madame Buva offered to read their fortunes via her crystal ball, which they declined. Also on offer was… “the Deck,” though she warned them several times, that the Deck is not for the weak of heart. This only added fuel to their desire. Shiraz drew the Balance card, which adjusted her alignment. Merlot the Gongfarmer drew the Comet, which instructed him to defeat the next monster he met to raise a level. And Cabernet drew the Skull, which summoned a Wraith to do battle with her. The Wraith attacked and Cabernet downed her potion of Speed. With two attacks, she almost managed to beat the Wraith, but was finally slain by it.

Madsten entered the tent, drew the Donjon and was whisked away to imprisonment, where he was stripped of all of his goods. (Offscreen: GM ruling was that he did 4 weeks of hard extraplanar labor and was then found in the Cluster naked.)

Publio then took his chances and drew the Moon card— and received 4 (four!) wishes.

Wish #1: I wish I could.. in a way that doesn’t kill everyone.. be the most agile person in the world.. and y’know..
The Genie gave him the choice of two AG points or inflicting a crippling disease on all humans. (Thereby making himself by far the most agile) He took the Agility.
Wish #2: I wish for magical platemail that will not inhibit my thief skills or movement at all.
Bob: Is it human-sized?
GM rolls: Nope. Dwarf sized.
Charlie: (Look of death)
Wish #3: I wish my magical plate mail was human-sized. Grr.
The genie adjusted the size to Man sized.
Wish #4: I wish I could always have a second chance to escape any poison, petrification, paralysis, etc…
The genine presented Publio with a huge rabbit’s foot that will grant him a second saving throw.

Note: The GM rolled to see if the magical platemail was magical because it was cursed. No.

Leaving Madame Buva’s, Merlot was confronted by the Ghost Circus ringmaster, who was drawn into a full-on rage and attacked Merlot. Merlot tried to usee the cave fisher legs to cause intense pain to the ringmaster, but the attempt was not successful enough. Then he struck back with his trowel, using it as a dagger. After a few rounds of choking and trowel-stabbing, the ringmaster slew Merlot.

At this point, session was wrapping up and it was declared that the caravan had reached Entropia with a 100% profit on the wine. (The whiskey was gone with the rest of Madstens’s possessions.)

Publio and Ms Bronzeday leveled!!

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