(we call this one… “Tomb of the Philosopher King”)
Gary – Erasmus the Elf (deceased) + Silvertongue the Minstrel + Laszlo (xferred from Todd)
Micah – Alavaro the Cleric of Uther + Aram the chick
Mark – Bruce the Cleric of Uther + Beets the disturbed turnip farmer / torch holder
Gator-Todd – Dosh the Dwarf + Rainbow the Warrior + Laszlo (xferred to Gary)
Bob – Roche the 2nd Level thief
Charlie – Publio the “Fighter”
The characters meet up in Snakedeep, where they heard rumors of a strange demonic-barfight throwdown with strange McQuestrian hillbillies (see Online Session #1). After some housekeeping and purchasing of supplies, the doughty heroes discuss two possibilities for adventure: 1) investigating the strange city that the Dwarves Tango & Cash had spoken of when rescued in Session 4 and 2) going into the Underways to clean out the “Cave Fishers” that killed various caravan members in Session 4.
Eventually it was decided to pursue Option 1. Uneventful journey to the Cluster and then down the Lord Fitzgerald Memorial Shaft. The heroic heroes of heroism made an uneventful journey to the secret passage into the city, finding it to be a warren full of stone corridors and passages, with a big central cavern containing a strange tulip-bulb-shaped palace.
A central staircase led down into the cavern where various corridors ran off into the town. Hearing a strange ghostly moaning, the adventurers decided to investigate this ghost and found an ancient tomb in which a ghost threatened them, while moaning to them to “give me my crown!” Amazingly, Alvaro was able to paralyze the ghost effortlessly and with Word of Command and they chopped the ectoplasm into bits. Shortly thereafter, they journeyed up a shaft into a catacomb tomb and found a strange marker in the Horcai language they could not move. Laszlo the farmer (Dosh’s retainer) was encouraged to press the various plates on this marking, and narrowly avoided plunging to his death in a pit trap. Next selection opened the passage deeper into the tomb.
Journeying into the tomb, the party discovered the statue and shadow room where they were set up on by three shadows cast by a magic brazier. Erasmus & Dosh were slain by one giant shadow before Publio managed to cover the brazier with his shield and the party managed to topple and destroy the statues. (Dosh was flipped and recovered).
Next, the party found a strange room with five statues and 5 war masks hanging on the wall. Through timely and successful casting of Second Sight, Alvaro determined to put a mask on the one robed-figure statue, who promptly opened the door to the next room. This door was labeled “True Destiny”.
The following room contained four sections- a treasure room, a lust-filled houri-room, a mini-temple with altar and priests, and a solitary figure on a stool sitting by a door emblazoned with a Horcai skull. Laszlo jumped right into the gold and Alvaro commanded him to leave, breaking the curse upon him. Dosh & Rainbow grabbed Laszlo and threw him into the Death section and Laszlo walked through the door and disappeared into an expanse of tractless white. Bruce the Cleric followed him, then Dosh and Rainbow, and after some experiments proved that they were still alive, the rest followed.
They find Laszlo trying on chain mail armor of an ancient Horcai noble, while Bruce is wearing the crown of a King. They ransack the bodies left on the slabs in the tomb room. There is one door left, with a warning not to disturb the contemplation of the king. Roche enters the room and finds a fearsome king contemplating a black orb hovering over his hands. This dead king grabs a perfect Horcai sword and nearly kills Roche in two quick swipes. Once again Alavaro intervenes and commands the king to freeze, at which point they make quick work of him. Laszlo keeps the chain armor and eyeball mace, Publio takes the little poison needle dagger he’s found and a strange magical chasuble, Bruce takes the crown. Publio is drawn to the black orb and does not resist its siren call— he gazes into its black depths and is totally entranced. As he’s torn away, he’s scarred emotionally and loses a point of luck. Foaming and fighting, they tie up Publio and carry him out of the tomb with Erasmus’s body.
As they made their way back out of the city, the ghost had reassembled and challenged them, commanding them to give up the crown. Feeling that they had already gained substantial treasure (chain, dagger, sword, war masks) they yielded the quite valuable crown and the ghost howled with triumph, running past them back into the city.
Feeling the chaos power within the chasuble, Bruce and Alvaro convinced Publio to yield it to them to destroy in the name of Uther (LAW!) and Publio was granted a point of luck back while both clerics were cured of disapproval.
Note: All retainers on this adventure will be 1st level for next session. Players may retain them, play them or throw them in the general roster.